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Step 36 Lesson 3 & 4

Step Thirty-Six
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Games and Problems

This Step, Lessons 3 & 4 are combined.


Objectives

To apply maths skills in games and problems.

Resources

Abacus Workbook 3 | Hit the Button (TopMarks)Β | πŸ“Š Measures Problems | πŸ“Š Measures Problems - Answers

Vocabulary

litre | millilitre | heavy | weigh | reason | explain


Today's Lesson

What to Get Ready

Familiarise yourself with the πŸ“Š Measures Problems and πŸ“Š Measures Problems - Answers.

Consolidate

To keep mental recall of times tables facts fresh, ask your student to access Hit the Button,Β and select 10x tables, 5x tables and 2x tables.

ACCESS - Hit the Button (TopMarks)

Challenge your student to play each of these times tables twice through, aiming to beat their score on the second go.

Main Activity

Over the next two lessons, ask your student to work through the πŸ“Š Measures Problems with you, encouraging them to draw or use concrete apparatus such as bowls, cups and other containers to help them solve the problems.

Use the πŸ“Š Measures Problems - Answers as a reference to help you model and demonstrate good examples of reasoning to your student. This is a challenging skill, so a little reasoning now and again is good practice for them.

Workbook

To help your student recap upon previous learning from this course, please ask them to complete the activities on page 22 of Abacus Workbook 3.

Citations

[1] www.topmarks.co.uk