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Games and Problems
This Step, Lessons 3 & 4 are combined.
Objectives
To apply maths skills in games and problems.
Resources
Abacus Workbook 3 | Hit the Button (TopMarks)Β | π Measures Problems | π Measures Problems - Answers
Vocabulary
litre | millilitre | heavy | weigh | reason | explain
Today's Lesson
What to Get Ready
Familiarise yourself with the π Measures Problems and π Measures Problems - Answers.
Consolidate
To keep mental recall of times tables facts fresh, ask your student to access Hit the Button,Β and select 10x tables, 5x tables and 2x tables.
ACCESS - Hit the Button (TopMarks)
Challenge your student to play each of these times tables twice through, aiming to beat their score on the second go.
Main Activity
Over the next two lessons, ask your student to work through the π Measures Problems with you, encouraging them to draw or use concrete apparatus such as bowls, cups and other containers to help them solve the problems.
Use the π Measures Problems - Answers as a reference to help you model and demonstrate good examples of reasoning to your student. This is a challenging skill, so a little reasoning now and again is good practice for them.
Workbook
To help your student recap upon previous learning from this course, please ask them to complete the activities on page 22 of Abacus Workbook 3.